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These are superficial complaints, of course, and as the old saying goes: the play's the thing. I have to wonder if Gearbox is running out of ways to vary its art style, but surely Pandora has more climates than desert, tundra, and swampland, right? It boasts a massive addition to the map, but most of that space is composed of empty plains and swamps. It's all dusty tones, turning the striking visual style into a dull blur, in a very literal sense.
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Sir Hammerlock's setting, a marsh land heavy with swamps, is gray and murky by comparison. The settings of Borderlands tend to have a certain visual cohesion, and aside from the beginning of the game, it has painted itself in lush, bold colors offset by dusty tones. Worse yet, the villain is unmemorable and his plan barely makes sense-though to be fair, his demise did provide the best laugh of the story. A not-really-surprising appearance from Claptrap helped vary the tone, but Hammerlock is at his best when he's exhausted by Claptrap's antics, and the two had very little interplay. But the writing felt lacking, and his prim-and-proper schtick didn't last me through the whole adventure.
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Hammerlock was one of my favorite new characters from the game proper, so spending more time with him sounded like a blast. Torgue but didn't love it, and felt mostly annoyed and deflated by Sir Hammerlock. In contrast to the general trend of bigger-and-better packs that followed the first game, Borderlands 2 has had just the inverse slope, becoming a little more ho-hum with each installment. As Borderlands 2 reaches its third DLC pack, Sir Hammerlock's Big Game Hunt, I'm coming to terms with feeling let down by its progression.
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The first game saw constant improvement in its iterations, as Gearbox figured out how to make the content more inventive, with clever ties to the game world and enjoyable single-serving stories. After the expectations set by the first Borderlands, the downloadable content for Borderlands 2 had big shoes to fill.